2015 New Product - U28M Student Tablet
08 Jul 2021
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The main focus of Edupoint U-school tablet PC is computerizing the educational resources. Firstly, we implemented the informatization of KSSR trilingual courses, provided students the key points of study for the 3 main subject courses, Malay, Chinese and English. Thorough the scientific, systematic and humanization processing, has resulted a perfect combination of teaching content with the student tablet -- a systematic one-stop learning guidance. Through various interative learning methods like animation, game, video, etc., the digitalization of education resources and apps can efficiently achieve the learning objectives in a relaxing and fun learning way.
2015 New Product - U28M Student Tablet
Implement the informatization of KSSR trilingual courses
The main focus of Edupoint U-school tablet PC is computerizing the educational resources. Firstly, we implemented the informatization of KSSR trilingual courses, provided students the key points of study for the 3 main subject courses, Malay, Chinese and English. Thorough the scientific, systematic and humanization processing, has resulted a perfect combination of teaching content with the student tablet -- a systematic one-stop learning guidance. Through various interative learning methods like animation, game, video, etc., the digitalization of education resources and apps can efficiently achieve the learning objectives in a relaxing and fun learning way.
2015 New Product - U28M Student Tablet
Implement the informatization of KSSR trilingual courses
The main focus of Edupoint U-school tablet PC is computerizing the educational resources. Firstly, we implemented the informatization of KSSR trilingual courses, provided students the key points of study for the 3 main subject courses, Malay, Chinese and English. Thorough the scientific, systematic and humanization processing, has resulted a perfect combination of teaching content with the student tablet -- a systematic one-stop learning guidance. Through various interative learning methods like animation, game, video, etc., the digitalization of education resources and apps can efficiently achieve the learning objectives in a relaxing and fun learning way.